Raising Zero Waste Awareness with Originally Designed Educational Games and Pre-service Teachers' Views on Practice
Raising Zero Waste Awareness with Originally Designed Educational Games and Pre-service Teachers' Views on PracticeÖznur KAYIŞ, Ezgi GÜVEN YILDIRIM & Ayşe Nesibe ÖNDER
In this study, it was aimed to examine the effects of the originally designed educational games on the Zero Waste awareness levels of the science teacher candidates and to determine the opinions of the prospective teachers about the practice process. In this study, a research model called mixed-method research, in which quantitative and qualitative research methods are used together, was used to obtain data. The semi-experimental design with a pre test – post test control group was used to collect the quantitative data of the research, and a semi-structured interview technique was used to obtain the qualitative data. The study group of the research consisted of 40 pre service science teachers studying in the 3rd grade of a state university in Ankara were studied in the fall semester of the 2021-2022 academic year. The first result obtained from this study was that there was no significant difference between the pre-test scores of the experimental and control groups, but a significant difference was found between the post-test scores in favour of the experimental group. As a result of the research, pre-service teachers stated that they liked the “Kullan At’ma (Don't Dispose)” game the most, they had the most difficulty in “Düşün, Net, Kağıdı Yok Et (Think Clear, Destroy Paper), and the games they played provided them with cognitive, affective and psychomotor gains.
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KEYWORDS: Zero waste, Awareness, Educational games, Teacher candidates